![]() That's the summary of the situation as I understand it from my daily linux reading, I could have details wrong, feel free to correct revision to add clarity if so. ![]() ![]() Obviously WINE is interested in making sure they have drivers that they can ship across platforms, and since Mac is/was a big part of their income that was a big reason why DXVK remained separate from mainline. I'm not even sure if they intended for it to be perfect or to ever be useful outside of Linux, obviously while still not perfect they did a damn good job of making sure virtually everything runs and at amazing quality too - so I think the tradeoffs are negotiable from a Linux Gamer prospective. They leveraged certain trade-offs during the development that made their efforts more successful at hitting their target goals and speed up development. Not a direct answer - but IIUC WINE is programmed in C and there was a big push-back to not include anything programmed in C++ (I can't recall if that changed), I think the core thinking behind it was that WINE puts a lot of effort into being portable to many platforms - this allows it to even get ported to things like Android or iOS theoretically (where what Objective C is the standard?) Anyways, The developers of DXVK knew it wasn't perfect when they made it. I just wish they put in more effort to get Adobe tools in good condition, but since those are already on MacOS I don't suppose they're a big focus since they're not the bread & butter.Įdit: Quoting: yar4eHaven't the developers of WINE previously stated that DXVK is a dead-end branch of the development of the dx11-vulkan translator? I always felt like their marketing was primarily targeted at Apple users, and since their commercial offering focused in on commercial products I don't use, like Microsoft Office, it wasn't overly appealing.įrom using their products in the past I can definitely say the UI was a big improvement and made things much easier. Įven their new pages like the compatibility database really make WineDB feel like it could benefit from a refresh. Their new website is much better than their old one. Notably that WINEPREFIX's are essentially WINE BOTTLES or Ship in a Bottle - in the more literal case. Accept & Show Accept All & Don't show this again Direct Link To protect your privacy, external media requires approval to load. There's also DXVK version 1.7 to further improve compatibility and performance for Direct3D 9 / 10 / 11 to Vulkan and CrossOver also now ships with Wine Mono which should make the experience even smoother. Compared to the previous version having Wine 5.0 it brings multiple thousands of enhancements to the compatibility of games and applications. What's new in CrossOver 21.0 then? The biggest part is of course the Wine compatibility layer, which has been bumped up to Wine 6.0. By buying CrossOver you're supporting Wine development directly, plus you're also getting access to their support lines if you need professional help. If you've heard of or used the likes of Lutris before, it gives you the same idea but focuses directly on Wine. CodeWeavers, the company the sponsors the Wine project and employs multiple of the developers has announced the release of their CrossOver 21.0 release.ĬrossOver is a helpful application that helps you manage installing Windows applications and games across Linux and other platforms (macOS / ChromeOS).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |